
Graphic Designs
Create Stunning Graphic Designs in 4 weeks
Graphic Design is all around us! Words and pictures, the building blocks of graphic design are the elements that carry the majority of the content in both the digital and printed world. As graphic design becomes more visible and prevalent in our lives, it becomes more important in our culture. Our graphic design course will teach you the fundamental principles of graphic design through visual examples. Beyond the basics, you will also learn tips and tricks to become a professional graphics designer. Who is this course designed for? This class is for those who are new to design generally or those who have basic knowledge and are willing to raise the bar on what they know already. Upon successful completion of this course, students will be expected to:
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Demonstrate a thorough understanding of the elements of graphic design.
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Understand and communicate in the language of graphic design
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Use of software such as Corel Draw/Illustrator and the Internet
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Students will learn to solve problems using critical thinking
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Approach briefs from the real-world perspective
At the end of this course you will have learned how to explore and investigate visual representation through a range of image-making techniques; have understood basic principles of working with shape, colour and pattern; have been exposed to the language and skills of typography. You will have a core set of graphic design skills that you can apply to your own projects.
Course Outline
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Course Introduction
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Overview of 3D Animation
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Getting started with Autodesk Maya
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Understanding the Maya Interface
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Maya workspaces and Viewports
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Navigation in Maya
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Maya Viewport – Selecting, hiding and showing objects
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Grouping/Duplicating
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Shading modes: wireframe, shaded, textured, lit views
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Setting up a project
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Introduction to 3D Modeling
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Working with Primitives
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Transformation Tools: Move, Rotate, Scale
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Introduction to the Attribute Editor and Channel Box
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Object History
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Combining and separating Polygons
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Understanding Vertices, Edges, and Faces
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Curve Tools, Revolving
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Controlling Surface Quality Using Mainly Polygon Modelling Tools
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Split Polygon
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Using the Extrude, Bevel, and Bridge Functions
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Quads vs Triangles or n-Gons Poly Count and good Topology
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Understanding Boolean Operations
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Sculpting Tools
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Modelling Practice: Create Simple 3D Objects (toys, cups, spoons, chairs, tables, house, etc.)
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Introduction to UV
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3D Planar, Cylindrical, Spherical and Automatic mapping technique
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Basic UV Unwrapping
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Manipulating UVs: Cut, Move, Sew, rotate, Unfold & layout
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Generating 3D Logos from Adobe Illustrator Files
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Creating Text in 3D
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Maya 2D Canvas (Paint Effects)
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Maya Paint Effects: Fire, Smoke, Fireworks and Lightening
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Introduction to Materials and Textures
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Surfaces (Metal, Wood, Plastic, etc.)
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Hypershade Editor
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Standard Surface Material
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Connecting Textures As Bump/Specular/Diffuse Maps
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Maya 3D Paint Tool
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Basics of Animation
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Understanding the Timeline and Graph Editor
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Animating a Simple Object
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Introduction to Lights and Cameras in Maya
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Types of Lights: skydome, area, directional, point and spot
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Setting up Lights and Camera
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Basic 3-Point Lighting Setup
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Creating Turntables
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Introduction to Rendering
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Introduction to Arnold Renderer
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Arnold Render View
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Rendering Settings, Batch Rendering, and Formats
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Rendering Out Still images and video
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Creating a Short Animated Scene
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Instructors will review and grade the finished piece for their portfolio
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Final viewing party: Kick back, relax, and watch student reel
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