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Cinematography Course

Cinematography

GH₵ 789.27

GH₵ 592

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Duration

Software

Time

 1 month free

9-12am or 1 -4pm

Autodesk Maya

weeks

Mentorship

Level

Prerequisite

Intermediate

3D animation Jumpstart

Become a Director of Photography in 6 weeks

If you have interest in film then this course is for you. This is also for anyone who want to shoot better with their camera or make money by shooting videos. It is also for those who want to enhance their video production skills.

In this course, students will develop skills and knowledge in cinematography which explores the art of visual storytelling and provides a firm overview of the technical foundation on how to effectively use the camera, lighting, and other tools to convey your message.

Course Outline

    • Story Lecture: Once upon a time… Story is King

    • Three parts of a great story (Introduction, Build up and Resolution)

    • Storyboard

    • What is acting? Playing a role

    • Improvising with Voice and speech

    • Continuity

    • Body Mechanics

    • Pantomiming

    • 12 Principles of Animation (Overshoot, anticipation, secondary motion etc)

    • 2D planning process (sketch a basic storyboard)

    • Paths of Actions

    • Setting up basic keyframes

    • Introduction to Timeline and range slider

    • Animating simple objects (bouncing ball)

    • Playblast for review

    • Using graph editor to perfect motion

    • Animating with physics: bouncing ball & obstacle course

    • Homework – Students will practice the basic principles on simple objects

    • Getting inspiration from references

    • Referencing a rig

    • Creating Poses with emotion (face and body)

    • Posing: Weak vs Strong Poses, Line of Action, Weight, Centre of Gravity, Balance

    • Working in passes (block, spline & polish)

    • Walk/run/jump cycle animation starting with the blocking pass

    • Doing additional animation passes

    • Polishing of walk/run/jump animation with a focus on the principles of animation

    • Homework Student exercises include walk, run cycle and primary facial expression.

    • Getting inspiration from references

    • Weight, Centre of Gravity, Balance

    • Working in passes (blocking and splining)

    • Doing additional animation passes

    • Bi-pedal character movement

    • Basic Quad-pedal or four legged movement

    • Homework Student exercises include Heavy Lift, walking and running

    • Fine tuning your acting

    • Overlapping actions

    • Offset body parts

    • Acting through pantomime

    • Dealing with intense physical action shots with Weight pushes, pulls and lifts

    • Making the right acting choices

    • Facial Animation

    • Lip synchronization techniques

    • Student to act or choose a reference shot (12 seconds or less) for their portfolio

    • Tuning your shots

    • Working with continuity across cuts

    • Planning and blocking process for a substantial length of dialog

    • Improve believability and appeal

    • What is Portfolio vs Reel?

    • Project – Student must work on their character project for their reel and final assessment.

    • Putting It All Together/Work Day using Premiere Pro or any simple editing software

    • Adding Sound Effects and music

    • Finishing and exporting the final 12 sec video

    • Instructors will review the finished piece for their portfolio, and students will be graded.

    • Instructors will review and grade the finished piece for their portfolio

    • Final viewing party: Kick back, relax, and watch student reel

Our Partners

We are partners with reputable organizations who have invested deeply in our creative talents.

Our Partners

We are partners with reputable organizations who have invested deeply in our creative talents.

Our Partners

We are partners with reputable organizations who have invested deeply in our creative talents.

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