
Motion Graphics Course
Create Motion Graphics and basic Visual Effects in 4 weeks
Our Motion Graphics course is appropriate for novice users of After Effects or for those working or wishing to work in the video field, or for Adobe users wishing to expand their skills in video effects. This class covers the core concepts and skills necessary to excel in motion graphics animation and visual effects, as well as advanced approaches and techniques.
In this course, students will create compositions applying motion and animated effects to media elements, create transparency in layers using mattes, masks, and stencils, animate objects in 3-D space, and much more. After taking this class students will be able to create visual effects for use in web video and podcasts, broadcast television, and even film. If you are a graphic professional who wants to enhance your motion editing and compositing or experienced users, you will also benefit from the many tips and tricks and special exercises.
Course Outline
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Story Lecture: Once upon a time… Story is King
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Three parts of a great story (Introduction, Build up and Resolution)
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Storyboard
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What is acting? Playing a role
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Improvising with Voice and speech
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Continuity
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Body Mechanics
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Pantomiming
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12 Principles of Animation (Overshoot, anticipation, secondary motion etc)
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2D planning process (sketch a basic storyboard)
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Paths of Actions
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Setting up basic keyframes
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Introduction to Timeline and range slider
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Animating simple objects (bouncing ball)
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Playblast for review
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Using graph editor to perfect motion
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Animating with physics: bouncing ball & obstacle course
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Homework – Students will practice the basic principles on simple objects
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Getting inspiration from references
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Referencing a rig
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Creating Poses with emotion (face and body)
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Posing: Weak vs Strong Poses, Line of Action, Weight, Centre of Gravity, Balance
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Working in passes (block, spline & polish)
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Walk/run/jump cycle animation starting with the blocking pass
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Doing additional animation passes
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Polishing of walk/run/jump animation with a focus on the principles of animation
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Homework Student exercises include walk, run cycle and primary facial expression.
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Getting inspiration from references
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Weight, Centre of Gravity, Balance
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Working in passes (blocking and splining)
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Doing additional animation passes
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Bi-pedal character movement
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Basic Quad-pedal or four legged movement
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Homework Student exercises include Heavy Lift, walking and running
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Fine tuning your acting
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Overlapping actions
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Offset body parts
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Acting through pantomime
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Dealing with intense physical action shots with Weight pushes, pulls and lifts
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Making the right acting choices
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Facial Animation
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Lip synchronization techniques
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Student to act or choose a reference shot (12 seconds or less) for their portfolio
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Tuning your shots
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Working with continuity across cuts
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Planning and blocking process for a substantial length of dialog
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Improve believability and appeal
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What is Portfolio vs Reel?
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Project – Student must work on their character project for their reel and final assessment.
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Putting It All Together/Work Day using Premiere Pro or any simple editing software
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Adding Sound Effects and music
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Finishing and exporting the final 12 sec video
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Instructors will review the finished piece for their portfolio, and students will be graded.
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Instructors will review and grade the finished piece for their portfolio
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Final viewing party: Kick back, relax, and watch student reel
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Our Partners
We are partners with reputable organizations who have invested deeply in our creative talents.
Our Partners
We are partners with reputable organizations who have invested deeply in our creative talents.
Our Partners
We are partners with reputable organizations who have invested deeply in our creative talents.
Our Partners
We are partners with reputable organizations who have invested deeply in our creative talents.


























