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3D Character Rigging

3D Character Rigging

GH₵ 789.27

GH₵ 592

3D-Character-Image-Pricing.webp

Duration

Software

Time

 1 month free

9-12am or 1 -4pm

Autodesk Maya

weeks

Mentorship

Level

Prerequisite

Intermediate

3D animation Jumpstart

Rig a 3D Character’s body and face in 2 Weeks!

Ever marvelled at the incredibly lifelike characters in animated films or the intricate designs in your favourite video games? The magic behind these creations results from 3D character rigging, a key component in digital animation. Orange VFX is excited to introduce our foundation course on 3D Character Rigging using Advanced Skeleton. Whether you’re a budding animator, a passionate gamer, or an innovative creator eager to delve into the dynamic realm of 3D character animation, this course is crafted for you.

Our course goes beyond simply teaching the technicalities of 3D character rigging. It immerses you in the art of animating, helping you understand the subtleties of character movement and giving you the skills to create compelling, expressive 3D characters. Leveraging Advanced Skeleton, an industry-leading tool, our experienced instructors will guide you through infusing realism and emotion into your digital creations in Maya.

Joining the Orange VFX family means more than just learning a new skill. It means becoming part of a vibrant, creative community pushing the boundaries of animation. The world of digital animation is waiting for your unique vision. So why wait? Breathe life into your imagination with our 3D Character Rigging course. Your journey into the captivating world of animation starts here!

Course Outline

    • Story Lecture: Once upon a time… Story is King

    • Three parts of a great story (Introduction, Build up and Resolution)

    • Storyboard

    • What is acting? Playing a role

    • Improvising with Voice and speech

    • Continuity

    • Body Mechanics

    • Pantomiming

    • 12 Principles of Animation (Overshoot, anticipation, secondary motion etc)

    • 2D planning process (sketch a basic storyboard)

    • Paths of Actions

    • Setting up basic keyframes

    • Introduction to Timeline and range slider

    • Animating simple objects (bouncing ball)

    • Playblast for review

    • Using graph editor to perfect motion

    • Animating with physics: bouncing ball & obstacle course

    • Homework – Students will practice the basic principles on simple objects

    • Getting inspiration from references

    • Referencing a rig

    • Creating Poses with emotion (face and body)

    • Posing: Weak vs Strong Poses, Line of Action, Weight, Centre of Gravity, Balance

    • Working in passes (block, spline & polish)

    • Walk/run/jump cycle animation starting with the blocking pass

    • Doing additional animation passes

    • Polishing of walk/run/jump animation with a focus on the principles of animation

    • Homework Student exercises include walk, run cycle and primary facial expression.

    • Getting inspiration from references

    • Weight, Centre of Gravity, Balance

    • Working in passes (blocking and splining)

    • Doing additional animation passes

    • Bi-pedal character movement

    • Basic Quad-pedal or four legged movement

    • Homework Student exercises include Heavy Lift, walking and running

    • Fine tuning your acting

    • Overlapping actions

    • Offset body parts

    • Acting through pantomime

    • Dealing with intense physical action shots with Weight pushes, pulls and lifts

    • Making the right acting choices

    • Facial Animation

    • Lip synchronization techniques

    • Student to act or choose a reference shot (12 seconds or less) for their portfolio

    • Tuning your shots

    • Working with continuity across cuts

    • Planning and blocking process for a substantial length of dialog

    • Improve believability and appeal

    • What is Portfolio vs Reel?

    • Project – Student must work on their character project for their reel and final assessment.

    • Putting It All Together/Work Day using Premiere Pro or any simple editing software

    • Adding Sound Effects and music

    • Finishing and exporting the final 12 sec video

    • Instructors will review the finished piece for their portfolio, and students will be graded.

    • Instructors will review and grade the finished piece for their portfolio

    • Final viewing party: Kick back, relax, and watch student reel

Our Partners

We are partners with reputable organizations who have invested deeply in our creative talents.

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