
Photo Editing
Edit digital photos like a champion in 4 weeks
Adobe Photoshop is an indispensable image editing software application. The photo editing course is designed to give new users the foundation of this industry-standard professional creative image editing program. In this course, you will learn through hands-on training how to utilize the different tools and features available in Adobe Photoshop to maximize your creative potential. Sound knowledge of this tool will help you to create a strong base in your career as a graphic, photographer, or web designer. You will learn how to create elegant layered designs of Photoshop, drawings and text, and organize your photo library.
Course Outline
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Course Introduction
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Overview of 3D Animation
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Getting started with Autodesk Maya
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Understanding the Maya Interface
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Maya workspaces and Viewports
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Navigation in Maya
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Maya Viewport – Selecting, hiding and showing objects
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Grouping/Duplicating
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Shading modes: wireframe, shaded, textured, lit views
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Setting up a project
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Introduction to 3D Modeling
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Working with Primitives
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Transformation Tools: Move, Rotate, Scale
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Introduction to the Attribute Editor and Channel Box
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Object History
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Combining and separating Polygons
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Understanding Vertices, Edges, and Faces
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Curve Tools, Revolving
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Controlling Surface Quality Using Mainly Polygon Modelling Tools
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Split Polygon
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Using the Extrude, Bevel, and Bridge Functions
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Quads vs Triangles or n-Gons Poly Count and good Topology
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Understanding Boolean Operations
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Sculpting Tools
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Modelling Practice: Create Simple 3D Objects (toys, cups, spoons, chairs, tables, house, etc.)
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Introduction to UV
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3D Planar, Cylindrical, Spherical and Automatic mapping technique
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Basic UV Unwrapping
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Manipulating UVs: Cut, Move, Sew, rotate, Unfold & layout
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Generating 3D Logos from Adobe Illustrator Files
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Creating Text in 3D
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Maya 2D Canvas (Paint Effects)
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Maya Paint Effects: Fire, Smoke, Fireworks and Lightening
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Introduction to Materials and Textures
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Surfaces (Metal, Wood, Plastic, etc.)
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Hypershade Editor
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Standard Surface Material
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Connecting Textures As Bump/Specular/Diffuse Maps
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Maya 3D Paint Tool
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Basics of Animation
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Understanding the Timeline and Graph Editor
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Animating a Simple Object
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Introduction to Lights and Cameras in Maya
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Types of Lights: skydome, area, directional, point and spot
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Setting up Lights and Camera
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Basic 3-Point Lighting Setup
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Creating Turntables
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Introduction to Rendering
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Introduction to Arnold Renderer
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Arnold Render View
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Rendering Settings, Batch Rendering, and Formats
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Rendering Out Still images and video
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Creating a Short Animated Scene
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Instructors will review and grade the finished piece for their portfolio
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Final viewing party: Kick back, relax, and watch student reel
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