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3D Product Modelling

3D Product Modelling

GH₵ 1579

GH₵ 1,183.90

Duration

Software

Time

 1 month free

Level

4 weeks

Maya + Arnold

9-12am or 1-4pm

Mentorship

Intermediate

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Model products in 3D in 4 weeks

Creating 3D products for film, TV shows, or video games is an art form in its own right. Simply pulling assets from online stores and dropping them into a 3D scene isn’t enough in today’s competitive industry. You need fundamental art skills, and if you want to stand out from the crowd and present your skills to potential clients/employers, you need to create your art. This 3D product modelling course teaches you how to create your product model from scratch.

Course Outline

    • Introduction to polygon modeling

    • Selecting and modifying components (vertices, edges, faces)

    • Extrusion, beveling, and subdivision

    • Edge loops and edge flow

    • Booleans and boolean operations

    • Polygon modeling best practices

    • Understanding UV mapping

    • Creating UV layouts

    • Applying textures and materials

    • Types of lights (point, spot, directional)

    • Adjusting light attributes

    • Creating realistic lighting setups

    • Introduction to Maya’s Hypershade

    • Creating and applying materials

    • Shader types (Lambert, Blinn, Phong)

    • Setting up render settings

    • Batch rendering and rendering options

    • Post-processing and compositing

    • Keyframes and animation curves

    • Animation controllers

    • Animation workflow

  • Students will work on a comprehensive project where they apply the skills they’ve learned throughout the course to model and render a complex 3D product. We will teach students how to showcase their work in a professional portfolio, including creating 3D product renders and presentations.

  • Throughout the course, assess students’ progress through assignments, quizzes, and their final project. Provide certificates of completion for those who successfully finish the course.

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