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  • Video Editing | Muna Kalati

    Video Editing Video Editing GH₵ 150k Duration 4 weeks Physical Online Not available Available Software Premiere Pro Mentorship 1 month Get started in 3D animation in just 2 weeks. This course introduces 2D character animation with After Effects software and the DUIK plugin. Students will learn animation fundamentals, from rigging characters to creating frame-by-frame animation. You will also learn how to incorporate effects, add sound to their animations, and use DUIK for character rigging and animation. This course is designed to help students develop the skills necessary to create 2D animations with After Effects and DUIK. This is NOT a beginner’s course and requires students to have basic knowledge of Adobe Illustrator and After Effects. Course Outline Introduction to 3D Animation & Autodesk Maya Course Introduction Overview of 3D Animation Getting started with Autodesk Maya Understanding the Maya Interface Maya workspaces and Viewports Navigation in Maya Maya Viewport – Selecting, hiding and showing objects Grouping/Duplicating Shading modes: wireframe, shaded, textured, lit views Setting up a project Basic Modelling In Maya Introduction to 3D Modeling Working with Primitives Transformation Tools: Move, Rotate, Scale Introduction to the Attribute Editor and Channel Box Object History Combining and separating Polygons Understanding Vertices, Edges, and Faces Curve Tools, Revolving Advanced 3D Modeling Techniques Controlling Surface Quality Using Mainly Polygon Modelling Tools Split Polygon Using the Extrude, Bevel, and Bridge Functions Quads vs Triangles or n-Gons Poly Count and good Topology Understanding Boolean Operations Sculpting Tools Modelling Practice: Create Simple 3D Objects (toys, cups, spoons, chairs, tables, house, etc.) Working with UVs Introduction to UV 3D Planar, Cylindrical, Spherical and Automatic mapping technique Basic UV Unwrapping Manipulating UVs: Cut, Move, Sew, rotate, Unfold & layout 3D Logo & Text Creation Generating 3D Logos from Adobe Illustrator Files Creating Text in 3D Maya 2D Canvas (Paint Effects) Maya Paint Effects: Fire, Smoke, Fireworks and Lightening Texturing & Shading Introduction to Materials and Textures Surfaces (Metal, Wood, Plastic, etc.) Hypershade Editor Standard Surface Material Connecting Textures As Bump/Specular/Diffuse Maps Maya 3D Paint Tool Animation Basics Basics of Animation Understanding the Timeline and Graph Editor Animating a Simple Object Lights and Cameras Introduction to Lights and Cameras in Maya Types of Lights: skydome, area, directional, point and spot Setting up Lights and Camera Basic 3-Point Lighting Setup Creating Turntables Rendering Introduction to Rendering Introduction to Arnold Renderer Arnold Render View Rendering Settings, Batch Rendering, and Formats Rendering Out Still images and video Creating a Short Animated Scene Project, Mentorship and Assessment Instructors will review and grade the finished piece for their portfolio Final viewing party: Kick back, relax, and watch student reel

  • Photo Editing | Muna Kalati

    Photo Editing Photo Editing GH₵ 150k Duration 4 Weeks Physical Online Available Available Software Photoshop Mentorship 1 month Get started in 3D animation in just 2 weeks. This course introduces 2D character animation with After Effects software and the DUIK plugin. Students will learn animation fundamentals, from rigging characters to creating frame-by-frame animation. You will also learn how to incorporate effects, add sound to their animations, and use DUIK for character rigging and animation. This course is designed to help students develop the skills necessary to create 2D animations with After Effects and DUIK. This is NOT a beginner’s course and requires students to have basic knowledge of Adobe Illustrator and After Effects. Course Outline Introduction to 3D Animation & Autodesk Maya Course Introduction Overview of 3D Animation Getting started with Autodesk Maya Understanding the Maya Interface Maya workspaces and Viewports Navigation in Maya Maya Viewport – Selecting, hiding and showing objects Grouping/Duplicating Shading modes: wireframe, shaded, textured, lit views Setting up a project Basic Modelling In Maya Introduction to 3D Modeling Working with Primitives Transformation Tools: Move, Rotate, Scale Introduction to the Attribute Editor and Channel Box Object History Combining and separating Polygons Understanding Vertices, Edges, and Faces Curve Tools, Revolving Advanced 3D Modeling Techniques Controlling Surface Quality Using Mainly Polygon Modelling Tools Split Polygon Using the Extrude, Bevel, and Bridge Functions Quads vs Triangles or n-Gons Poly Count and good Topology Understanding Boolean Operations Sculpting Tools Modelling Practice: Create Simple 3D Objects (toys, cups, spoons, chairs, tables, house, etc.) Working with UVs Introduction to UV 3D Planar, Cylindrical, Spherical and Automatic mapping technique Basic UV Unwrapping Manipulating UVs: Cut, Move, Sew, rotate, Unfold & layout 3D Logo & Text Creation Generating 3D Logos from Adobe Illustrator Files Creating Text in 3D Maya 2D Canvas (Paint Effects) Maya Paint Effects: Fire, Smoke, Fireworks and Lightening Texturing & Shading Introduction to Materials and Textures Surfaces (Metal, Wood, Plastic, etc.) Hypershade Editor Standard Surface Material Connecting Textures As Bump/Specular/Diffuse Maps Maya 3D Paint Tool Animation Basics Basics of Animation Understanding the Timeline and Graph Editor Animating a Simple Object Lights and Cameras Introduction to Lights and Cameras in Maya Types of Lights: skydome, area, directional, point and spot Setting up Lights and Camera Basic 3-Point Lighting Setup Creating Turntables Rendering Introduction to Rendering Introduction to Arnold Renderer Arnold Render View Rendering Settings, Batch Rendering, and Formats Rendering Out Still images and video Creating a Short Animated Scene Project, Mentorship and Assessment Instructors will review and grade the finished piece for their portfolio Final viewing party: Kick back, relax, and watch student reel

  • Broadcast Design | Muna Kalati

    Broadcast Design Broadcast Design GH₵ 150k Duration 4 Weeks Physical Online Not available Available Software Maya Mentorship 1 month Get started in 3D animation in just 2 weeks. This course introduces 2D character animation with After Effects software and the DUIK plugin. Students will learn animation fundamentals, from rigging characters to creating frame-by-frame animation. You will also learn how to incorporate effects, add sound to their animations, and use DUIK for character rigging and animation. This course is designed to help students develop the skills necessary to create 2D animations with After Effects and DUIK. This is NOT a beginner’s course and requires students to have basic knowledge of Adobe Illustrator and After Effects. Course Outline Introduction to 3D Animation & Autodesk Maya Course Introduction Overview of 3D Animation Getting started with Autodesk Maya Understanding the Maya Interface Maya workspaces and Viewports Navigation in Maya Maya Viewport – Selecting, hiding and showing objects Grouping/Duplicating Shading modes: wireframe, shaded, textured, lit views Setting up a project Basic Modelling In Maya Introduction to 3D Modeling Working with Primitives Transformation Tools: Move, Rotate, Scale Introduction to the Attribute Editor and Channel Box Object History Combining and separating Polygons Understanding Vertices, Edges, and Faces Curve Tools, Revolving Advanced 3D Modeling Techniques Controlling Surface Quality Using Mainly Polygon Modelling Tools Split Polygon Using the Extrude, Bevel, and Bridge Functions Quads vs Triangles or n-Gons Poly Count and good Topology Understanding Boolean Operations Sculpting Tools Modelling Practice: Create Simple 3D Objects (toys, cups, spoons, chairs, tables, house, etc.) Working with UVs Introduction to UV 3D Planar, Cylindrical, Spherical and Automatic mapping technique Basic UV Unwrapping Manipulating UVs: Cut, Move, Sew, rotate, Unfold & layout 3D Logo & Text Creation Generating 3D Logos from Adobe Illustrator Files Creating Text in 3D Maya 2D Canvas (Paint Effects) Maya Paint Effects: Fire, Smoke, Fireworks and Lightening Texturing & Shading Introduction to Materials and Textures Surfaces (Metal, Wood, Plastic, etc.) Hypershade Editor Standard Surface Material Connecting Textures As Bump/Specular/Diffuse Maps Maya 3D Paint Tool Animation Basics Basics of Animation Understanding the Timeline and Graph Editor Animating a Simple Object Lights and Cameras Introduction to Lights and Cameras in Maya Types of Lights: skydome, area, directional, point and spot Setting up Lights and Camera Basic 3-Point Lighting Setup Creating Turntables Rendering Introduction to Rendering Introduction to Arnold Renderer Arnold Render View Rendering Settings, Batch Rendering, and Formats Rendering Out Still images and video Creating a Short Animated Scene Project, Mentorship and Assessment Instructors will review and grade the finished piece for their portfolio Final viewing party: Kick back, relax, and watch student reel

  • Christian Elongue

    Ghana Christian Elongue Executive Director Ngnaoussi Elongué Cédric Christianis the founder of Muna Kalati and a leading figure in African children's book publishing. Motivated by the lack of representation in books for African children, he launched www.munakalati.org in 2017 and the Muna Kalati magazine in 2018. Christian has written over 331 articles on early childhood development, literacy and edtech, and is the author of the book, An Introduction to Children’s Book Publishing in Cameroon. He has served on the Executive Committee of IBBY International and is Vice-President of IBBY-Cameroon Portfolio Next Item Previous Item

  • 3D Product Modelling | Muna Kalati

    3D Product Modelling 3D Product Modelling GH₵ 150k Duration 4 Weeks Physical Online Not available Available Software Maya Mentorship 1 months Get started in 3D animation in just 2 weeks. This course introduces 2D character animation with After Effects software and the DUIK plugin. Students will learn animation fundamentals, from rigging characters to creating frame-by-frame animation. You will also learn how to incorporate effects, add sound to their animations, and use DUIK for character rigging and animation. This course is designed to help students develop the skills necessary to create 2D animations with After Effects and DUIK. This is NOT a beginner’s course and requires students to have basic knowledge of Adobe Illustrator and After Effects. Course Outline Introduction to 3D Animation & Autodesk Maya Course Introduction Overview of 3D Animation Getting started with Autodesk Maya Understanding the Maya Interface Maya workspaces and Viewports Navigation in Maya Maya Viewport – Selecting, hiding and showing objects Grouping/Duplicating Shading modes: wireframe, shaded, textured, lit views Setting up a project Basic Modelling In Maya Introduction to 3D Modeling Working with Primitives Transformation Tools: Move, Rotate, Scale Introduction to the Attribute Editor and Channel Box Object History Combining and separating Polygons Understanding Vertices, Edges, and Faces Curve Tools, Revolving Advanced 3D Modeling Techniques Controlling Surface Quality Using Mainly Polygon Modelling Tools Split Polygon Using the Extrude, Bevel, and Bridge Functions Quads vs Triangles or n-Gons Poly Count and good Topology Understanding Boolean Operations Sculpting Tools Modelling Practice: Create Simple 3D Objects (toys, cups, spoons, chairs, tables, house, etc.) Working with UVs Introduction to UV 3D Planar, Cylindrical, Spherical and Automatic mapping technique Basic UV Unwrapping Manipulating UVs: Cut, Move, Sew, rotate, Unfold & layout 3D Logo & Text Creation Generating 3D Logos from Adobe Illustrator Files Creating Text in 3D Maya 2D Canvas (Paint Effects) Maya Paint Effects: Fire, Smoke, Fireworks and Lightening Texturing & Shading Introduction to Materials and Textures Surfaces (Metal, Wood, Plastic, etc.) Hypershade Editor Standard Surface Material Connecting Textures As Bump/Specular/Diffuse Maps Maya 3D Paint Tool Animation Basics Basics of Animation Understanding the Timeline and Graph Editor Animating a Simple Object Lights and Cameras Introduction to Lights and Cameras in Maya Types of Lights: skydome, area, directional, point and spot Setting up Lights and Camera Basic 3-Point Lighting Setup Creating Turntables Rendering Introduction to Rendering Introduction to Arnold Renderer Arnold Render View Rendering Settings, Batch Rendering, and Formats Rendering Out Still images and video Creating a Short Animated Scene Project, Mentorship and Assessment Instructors will review and grade the finished piece for their portfolio Final viewing party: Kick back, relax, and watch student reel

  • 3D Digital Sculpting | Muna Kalati

    3D Digital Sculpting 3D Digital Sculpting GH₵ 150k Duration 8 Weeks Physical Online Not available Available Software Zbrush Mentorship 2 months Get started in 3D animation in just 2 weeks. This course introduces 2D character animation with After Effects software and the DUIK plugin. Students will learn animation fundamentals, from rigging characters to creating frame-by-frame animation. You will also learn how to incorporate effects, add sound to their animations, and use DUIK for character rigging and animation. This course is designed to help students develop the skills necessary to create 2D animations with After Effects and DUIK. This is NOT a beginner’s course and requires students to have basic knowledge of Adobe Illustrator and After Effects. Course Outline Introduction to 3D Animation & Autodesk Maya Course Introduction Overview of 3D Animation Getting started with Autodesk Maya Understanding the Maya Interface Maya workspaces and Viewports Navigation in Maya Maya Viewport – Selecting, hiding and showing objects Grouping/Duplicating Shading modes: wireframe, shaded, textured, lit views Setting up a project Basic Modelling In Maya Introduction to 3D Modeling Working with Primitives Transformation Tools: Move, Rotate, Scale Introduction to the Attribute Editor and Channel Box Object History Combining and separating Polygons Understanding Vertices, Edges, and Faces Curve Tools, Revolving Advanced 3D Modeling Techniques Controlling Surface Quality Using Mainly Polygon Modelling Tools Split Polygon Using the Extrude, Bevel, and Bridge Functions Quads vs Triangles or n-Gons Poly Count and good Topology Understanding Boolean Operations Sculpting Tools Modelling Practice: Create Simple 3D Objects (toys, cups, spoons, chairs, tables, house, etc.) Working with UVs Introduction to UV 3D Planar, Cylindrical, Spherical and Automatic mapping technique Basic UV Unwrapping Manipulating UVs: Cut, Move, Sew, rotate, Unfold & layout 3D Logo & Text Creation Generating 3D Logos from Adobe Illustrator Files Creating Text in 3D Maya 2D Canvas (Paint Effects) Maya Paint Effects: Fire, Smoke, Fireworks and Lightening Texturing & Shading Introduction to Materials and Textures Surfaces (Metal, Wood, Plastic, etc.) Hypershade Editor Standard Surface Material Connecting Textures As Bump/Specular/Diffuse Maps Maya 3D Paint Tool Animation Basics Basics of Animation Understanding the Timeline and Graph Editor Animating a Simple Object Lights and Cameras Introduction to Lights and Cameras in Maya Types of Lights: skydome, area, directional, point and spot Setting up Lights and Camera Basic 3-Point Lighting Setup Creating Turntables Rendering Introduction to Rendering Introduction to Arnold Renderer Arnold Render View Rendering Settings, Batch Rendering, and Formats Rendering Out Still images and video Creating a Short Animated Scene Project, Mentorship and Assessment Instructors will review and grade the finished piece for their portfolio Final viewing party: Kick back, relax, and watch student reel

  • 3D Character Acting | Muna Kalati

    3D Character Acting Course 3D Character Acting GH₵ 789.27 GH₵ 592 Duration Software Time 1 month free 9-12am or 1 -4pm Autodesk Maya 8 weeks Mentorship Level Prerequisite Intermediate 3D animation Jumpstart Register Now Bring your 3D Character to life in 8 weeks! In this intermediate training series of 8 weeks from basics to portfolio you will develop the artistic and technical skills needed to be successful as a character animator. We will provide you with hands-on instruction and valuable industry insights. You’ll start the course by learning how to animate a bouncing ball and finish with full body acting. You will learn the critical principles of animation like weight and overlapping action, convey emotions effectively like joy, devastation and concern, learn to express different weights, create a stylized walk cycle to showcase personality and emotion. When you graduate you will receive a Certificate of Completion and leave with an exciting 12 second demo reel! Who is this course designed for? This course is for intermediate users of Autodesk Maya who want to make a career in 3D character animation. Learn from our proven, trusted Character Acting curriculum – based on what is taught in big international studios. The training goes beyond the theory to help you truly understand the art and craft of animation. Work with industry quality characters and assets and create an amazing demo reel full and then prepare yourself to apply for a job as a character animator. Course Outline Introduction To Storytelling Story Lecture: Once upon a time… Story is King Three parts of a great story (Introduction, Build up and Resolution) Storyboard Introduction To Acting What is acting? Playing a role Improvising with Voice and speech Continuity Body Mechanics Pantomiming Principles of Animation and Keyframing 12 Principles of Animation (Overshoot, anticipation, secondary motion etc) 2D planning process (sketch a basic storyboard) Paths of Actions Setting up basic keyframes Introduction to Timeline and range slider Animating simple objects (bouncing ball) Playblast for review Using graph editor to perfect motion Animating with physics: bouncing ball & obstacle course Homework – Students will practice the basic principles on simple objects Character Animation Getting inspiration from references Referencing a rig Creating Poses with emotion (face and body) Posing: Weak vs Strong Poses, Line of Action, Weight, Centre of Gravity, Balance Working in passes (block, spline & polish) Walk/run/jump cycle animation starting with the blocking pass Doing additional animation passes Polishing of walk/run/jump animation with a focus on the principles of animation Homework Student exercises include walk, run cycle and primary facial expression. Body Mechanics Getting inspiration from references Weight, Centre of Gravity, Balance Working in passes (blocking and splining) Doing additional animation passes Bi-pedal character movement Basic Quad-pedal or four legged movement Homework Student exercises include Heavy Lift, walking and running Pantomiming Fine tuning your acting Overlapping actions Offset body parts Acting through pantomime Dealing with intense physical action shots with Weight pushes, pulls and lifts Facial Acting and Lip Sync Making the right acting choices Facial Animation Lip synchronization techniques Student to act or choose a reference shot (12 seconds or less) for their portfolio Polishing Tuning your shots Working with continuity across cuts Planning and blocking process for a substantial length of dialog Improve believability and appeal Portfolio And Reel Development What is Portfolio vs Reel? Project – Student must work on their character project for their reel and final assessment. Putting It All Together/Work Day using Premiere Pro or any simple editing software Adding Sound Effects and music Finishing and exporting the final 12 sec video Instructors will review the finished piece for their portfolio, and students will be graded. Project, Mentorship and Assessment Instructors will review and grade the finished piece for their portfolio Final viewing party: Kick back, relax, and watch student reel

  • Writer of the Month | Muna Kalati

    Writer of the Month Each month, we spotlight one exceptional voice in our community whose writing stands out for its originality, clarity, and impact. Our Writer of the Month is someone who not only crafts compelling stories or articles but also sparks thought, dialogue, and inspiration among readers. This recognition goes to a writer who demonstrates creativity, consistency, and a deep passion for expression. Whether it's through powerful storytelling, insightful commentary, or innovative ideas, their words leave a lasting impression. Join us in celebrating this month's featured writer and their outstanding contribution to our platform. Read More

  • Plans & Pricing | Muna Kalati

    Choose your pricing plan Free Package GHS 0 0GHS Free Plan Select • Access to limited industry insights and news through month • Invitation to free Muna Kalati virtual events and webinars • Ability to create a basic profile on the Muna Kalati direc • Receive periodic updates on new book releases and upcoming Basic Package GHS 150 150GHS Every month 7 day free trial Start Free Trial • Access to limited industry insights and news • Invitation to free Muna Kalati virtual events and webinars • Ability to create a basic profile on the MK directory • Receive periodic updates on new book releases and events • Membership in Muna Kalati's online community • Receive the Muna Kalati monthly newsletter • Access to one free training workshop per month • Access to a digital library of resources • 5% discount on all marketing services Professional Package GHS 300 300GHS Every month 7 day free trial Start Free Trial • All benefits of the Basic Package • Assistance with promoting one book launch or event per yea • Access to two free webinars or workshops per month • Feature in Muna Kalati's newsletter and social media • One 45-minute monthly mentorship session with experts • 15% discount on all Muna Kalati marketing services • Opportunity to co-host or sponsor events and campaigns • Access to all recorded Muna Kalati's webinars and workshop • Annual consultation to develop a customised marketing plan • Highlighted regularly on Muna Kalati’s website • Access to the digital library including exclusive insights • Priority email and phone support. • Support for up to four book launches or promotional events

  • Agency | Muna Kalati

    Welcome to our Agency Muna Kalati Agency provides professional services tailored to the needs of the children's book publishing community. From event management to digital marketing, our services are designed to help you succeed. Partner with us to enhance your publishing efforts and achieve your goals. Explore

  • 3D Product Modelling | Muna Kalati

    3D Product Modelling 3D Product Modelling GH₵ 1579 GH₵ 1,183.90 Duration Software Time 1 month free Level 4 weeks Maya + Arnold 9-12am or 1-4pm Mentorship Intermediate Register Now Model products in 3D in 4 weeks Creating 3D products for film, TV shows, or video games is an art form in its own right. Simply pulling assets from online stores and dropping them into a 3D scene isn’t enough in today’s competitive industry. You need fundamental art skills, and if you want to stand out from the crowd and present your skills to potential clients/employers, you need to create your art. This 3D product modelling course teaches you how to create your product model from scratch. Course Outline Polygon Modeling Fundamentals Introduction to polygon modeling Selecting and modifying components (vertices, edges, faces) Extrusion, beveling, and subdivision Advanced Polygon Modeling Edge loops and edge flow Booleans and boolean operations Polygon modeling best practices UV Mapping and Texturing Understanding UV mapping Creating UV layouts Applying textures and materials Lighting in Maya Types of lights (point, spot, directional) Adjusting light attributes Creating realistic lighting setups Materials and Shading Introduction to Maya’s Hypershade Creating and applying materials Shader types (Lambert, Blinn, Phong) Rendering Setting up render settings Batch rendering and rendering options Post-processing and compositing Basic Animation Keyframes and animation curves Animation controllers Animation workflow Portfolio Development Students will work on a comprehensive project where they apply the skills they’ve learned throughout the course to model and render a complex 3D product. We will teach students how to showcase their work in a professional portfolio, including creating 3D product renders and presentations. Assessment Throughout the course, assess students’ progress through assignments, quizzes, and their final project. Provide certificates of completion for those who successfully finish the course.

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