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3D Animation Jumpstart

3D Character Modelling

GH₵ 1579

GH₵ 1,183.90

Duration

Software

Time

 1 month free

Level

Prerequisite

2 weeks

Autodesk Maya

9-12pm

Mentorship

Intermediate

3D animatioon Jumpstart

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Model a 3D character in 4 weeks.

In this intermediate-level course, students will learn how to model a character in 3D. Once this is established, students will be taught how to texture and rig. Next students are taught 3-point lighting set-up and how to render their animation to video. The course is practically oriented, with lots of homework and one-on-one help from the instructor. The last week will be devoted to completing their final projects and producing a 15-second animation reel. The course is intended for intermediate users who have completed the 3D Jumpstart course or have sufficient working knowledge of Maya or a similar 3D app.

Course Outline

    • Introduction to Modelling with Polygons

    • Using Deformers on simple objects – Twist, Lattice, Flare, Bend, Flare

    • Project Start – Modelling the low poly character

    • Setting up photo references and Image planes

    • Modelling Techniques (box method vs edge loop method)

    • Clean Topology using quads, a few triangles, and n-gons

    • Introduction to Maya’s polygonal modelling tools – Extrude, bridge, Merge, Multi-Cut, Insert Edge loop, Combine, Smooth, Sculpt geometry tool, etc

    • Modelling with symmetry – Mirror Geometry, Merge vertices, Edge Loops

    • Development of form and detail (low poly count, surface quality, hard and soft edges)

    • Homework – Students will create a low-poly character, and the Instructor will review

    • Purpose and applications

    • Types of UV Mapping (planar, cylindrical, spherical etc)

    • Unwrapping UV and proper UV mapping on models

    • Unfolding and stitching UVs of objects

    • UV Snapshot for exporting UV to image files

    • Homework – Student will create UVs for their character

    • Introductions to Shading: Materials and Textures

    • Applying Basic Textures

    • Working with Maya’s Hypershade

    • Homework – Student will use simple materials for their character

    • Create basic facial expressions using blend shapes

    • Creating and fitting a basic advanced skeleton rig to the character

    • Building the complete advanced skeleton rig

    • Skinning the polygon character to the rig

    • Use basic skin cage to adjust Skin weights

    • Basic weight painting

    • Posing a character after rigging

    • Homework – Student will have completed the rig of their character and create simple poses

    • Introduction to Lights and Cameras

    • Types of lights (skydome, point, spot, ambient and area lights)

    • Three (3) point light setup (Key/Fill/Rim)

    • Arnold Sun and Sky Light

    • Setup of Lights and Cameras

    • Creating a turntable camera

    • Playblast your scene

    • Introduction to Rendering

    • Introduction to Arnold Renderer

    • Arnold Render View

    • Rendering Settings, Batch Rendering, and Formats

    • Rendering out still images and video

    • Final Project: Creating a Short Animated Scene

    • Instructors will review and grade the finished piece for their portfolio

    • Final viewing party: Kick back, relax, and watch student reel

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