
3D Animation Jumpstart
Model a 3D character in 4 weeks.
In this intermediate-level course, students will learn how to model a character in 3D. Once this is established, students will be taught how to texture and rig. Next students are taught 3-point lighting set-up and how to render their animation to video. The course is practically oriented, with lots of homework and one-on-one help from the instructor. The last week will be devoted to completing their final projects and producing a 15-second animation reel. The course is intended for intermediate users who have completed the 3D Jumpstart course or have sufficient working knowledge of Maya or a similar 3D app.
Course Outline
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Introduction to Modelling with Polygons
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Using Deformers on simple objects – Twist, Lattice, Flare, Bend, Flare
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Project Start – Modelling the low poly character
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Setting up photo references and Image planes
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Modelling Techniques (box method vs edge loop method)
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Clean Topology using quads, a few triangles, and n-gons
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Introduction to Maya’s polygonal modelling tools – Extrude, bridge, Merge, Multi-Cut, Insert Edge loop, Combine, Smooth, Sculpt geometry tool, etc
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Modelling with symmetry – Mirror Geometry, Merge vertices, Edge Loops
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Development of form and detail (low poly count, surface quality, hard and soft edges)
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Homework – Students will create a low-poly character, and the Instructor will review
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Purpose and applications
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Types of UV Mapping (planar, cylindrical, spherical etc)
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Unwrapping UV and proper UV mapping on models
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Unfolding and stitching UVs of objects
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UV Snapshot for exporting UV to image files
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Homework – Student will create UVs for their character
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Introductions to Shading: Materials and Textures
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Applying Basic Textures
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Working with Maya’s Hypershade
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Homework – Student will use simple materials for their character
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Create basic facial expressions using blend shapes
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Creating and fitting a basic advanced skeleton rig to the character
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Building the complete advanced skeleton rig
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Skinning the polygon character to the rig
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Use basic skin cage to adjust Skin weights
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Basic weight painting
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Posing a character after rigging
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Homework – Student will have completed the rig of their character and create simple poses
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Introduction to Lights and Cameras
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Types of lights (skydome, point, spot, ambient and area lights)
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Three (3) point light setup (Key/Fill/Rim)
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Arnold Sun and Sky Light
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Setup of Lights and Cameras
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Creating a turntable camera
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Playblast your scene
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Introduction to Rendering
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Introduction to Arnold Renderer
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Arnold Render View
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Rendering Settings, Batch Rendering, and Formats
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Rendering out still images and video
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Final Project: Creating a Short Animated Scene
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Instructors will review and grade the finished piece for their portfolio
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Final viewing party: Kick back, relax, and watch student reel
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